The Impact of Digital Card games in English Grammar for Secondary School Students
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Abstract
Digital card games offer an engaging, effective, and interactive approach to learning English grammar by integrating game-based learning principles into vocabulary and grammar practice for learners, particularly ESL students, through platforms that allow for self-designed cards, puzzle completion, and collaborative card exchanges to foster motivation and improve grammar mastery. By transforming grammar learning into a game, these systems can boost student motivation and make the learning process more enjoyable, especially for those who find traditional methods challenging. Games like “Worchitect” are specifically designed to focus on parts of speech and other grammar rules, allowing learners to deductively attain and reinforce their understanding. Digital card games can improve secondary students’ English grammar by providing a contextualized, motivating, and engaging learning environment that reduces anxiety and encourages practice. Through repetition, feedback, and interactive elements, these games foster intrinsic motivation and allow students to apply grammar rules in meaningful contexts, ultimately enhancing their interest and overall language proficiency. Digital card games, by their nature, are engaging and can significantly boost student interest and motivation in learning English grammar. Games provide a practical context for applying grammar rules, making the learning process more relevant and useful for students. Games require students to use grammar components to advance, making the lear
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References
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